Web Games - (Nothing to do with spiders)

Firstly, some of these games have some history behind them.

Maze

The first game available is the very first thing that I ever made with javascript. This was before I knew about the wonders of CSS and the DOM which made this page and the other two games possible. Hence the source reads a little strangely, but I decided to keep it as it was to keep the Society for the Preservataion for Ancient Source (SPAS) happy.

Vaders

The second game also has some history. In year 9, we were asked as part of an ICT course to make a web page. It was not unlike me to take this opportunity to make the second of my javascript games, with a plan. Unlike most of my plans, this one worked (sort of).
I'd been working on it at home for about a week, and the deadline came, so I brought it into school on a floppy disk. I spent the first half of the lesson admiring the simplistic javascript creation that a dear friend had made (which didn't work). The second half was spent playing on this game. Just as I had planned, the teacher came over and asked why I was playing on games. With a polite grin I told him that it was, in fact, my work. He still doesn't believe me.

Vaders2

When I first uploaded Vaders I was sure that I had made a version where the aliens shot back. I had given up hope of finding it, and i even thought It might have been accidntally deleted or overwritten, so I uploaded the above version.
Then, I was looking through my last remaining floppy disks for something to take a file into school on. I found the disk I took Vaders into school on for that y9 IT lesson. I ran it, and I was overjoyed when I found that it was the version I thought I'd lost. Here it is, enjoy it before I lose it again!

Slyde

The third has little or no history behind it. Bit of an anticlimax, but there you go. Short story is that I made it. Long story is that I made it for this website. Not much more to it, except that it's gameplay is far superior to any of the others...If you can work out how to play it!!

FidelCheck

Now this does have a tad of history behind it. It was invented by a guy named Fidel during Game Theory lessons at a Maths summerschool we both attended. It's been progressing nicely until I got onto some rather anoying algorithms, and it kept throwing bugs, but now they're sorted. It was constructed based on the instructions of the game thoery tutor: 2 dice, 6 counters, 2 players. The second player is optionally provided by a computer AI, which is not in fact inteligent at all, just good at thinking ahead 1 move. Theres also an option to watch the computer play the computer, which I quite like to watch. In terms of gameplay its somewhere between backgammon and noughts and crosses.